PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
The Regal Tombs of Orbis were the place where the richest of the rich were buried, and Bert was sure that if he could break in to a recent two-month old burial he would be wealthy for at least the rest of the year. Since tomb-robbing could get somebody the gibbet, he had gone alone, and now he cursed as he fought hand to hand with the bulbous, distended, decomposing corpse that had leapt up when he tried to steal the grave goods and now beat and clawed at him and swiped at him with a rapier. Every wound it inflicted on his body, he got a little weaker and to his horror, it grew a little stronger and a little less rotten. Not long afterwards, a seemingly living man left the tomb, leaving the body of a grave robber behind. A body that would soon rise...and walk...
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
You can't miss it, it's eight feet tall, glows in the dark and breathes ghost flames. Even if you're blind it utters blasphemies and damnations, a black poetry of the underworld. If you're deaf and blind you can feel the cold in the air when they turn up.
Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.
Diad, Teamsters Guild-boss
"I knew Lwausf would be angry when we banished him, but I didn't see the whole undead-bearman-projectile thing coming. Looking back it was kind of inevitable. "
Prince Gorim, Lord of the Mounatian Hall at Silverspike
The unnatural offspring of a zombie father and a human mother.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
Once upon a time this sword may have been a sight to behold, but no more. Rust and decay now tarnish the metal of this forgotten relic, and those who stumble upon it are more likely to toss it than use it.
"I take it ye've ne'er fought a Semblance. Nasty undead fiends they be. 'course, they don't look undead. They don't have gleamin' bones, or rottin' flesh. No, sir! The Semblance looks just like you or me. Except for when its tryin' ta get you. I take it ye've ne'er fought a Semblance. If you had, you'd be dead."
-Old Gerald, man in the pub
Ah, you are awake now I see. Wondrous news. I realized that you have no idea what is transpiring so I will be blunt so you may understand it. It is rumored that you are one of the best jewelers and metalsmiths in the region and for that you are lucky enough to have been chosen to create an item that will change the world. And afterwards, you shall be set free. My word on it.
I watched in horror as the final pieces were infused together with dark magics granted to the mighty Kormak by Shivenhusk Himself. The head from Lord King Vyrkril was placed on a base of blacked bone and thrust into the cold burning fire. I swear I hear it scream in agony. Decnus Kormak smiled at his late king and when he pulled the chalice from the blue flame bare handed, he clutched it covetously. That alone made me afraid.
Damn 'ol thing it tis. Itches like nuthin I e'er felt. Stupid bugs, your the Poosker ye fool. Help me get rid o' these damnable things.
I hate to tell you this but you have what we liked to call, "Puces Barbe Morts", or undead beard fleas. And the only way to be rid of them is to cut off your beard and then burn the hair.
No! Just kill me it's less painful that way.
Tis but a scratch, send the guards and make sure they capture that joke of an assassin
He stood before me, a freankenstien of a man beast that towered twenty feet tall or more. Its rigor colored flesh stunk of eons of decay both sickly sweet and of putrescence beyond what the mortal mind could fathom. I tried to gag it from my throat but my stomach refused to relieve its contents and for that made me more uneasy.
Former Cult Leader who outlived his usefulness
The true depths of darkness travel far deeper into the hearts of mortal man than the darkest and deepest cave I have ventured in. What once could have started as an innocent trek into the unknown for the sake of curiosity I have seen lead to the blackening of the soul and the withering of all those around it. All in the name of innocence and knowledge.
The following are my findings on the subject, as horrible as they are. I just hope I can finish this before my mind is lost to me. I feel the ebb and flow pulling inside me, no that is to simple an explanation. I feel my soul losing its hold on me. The more knowledge I gain, the more I know I am lost.
Kormak Cabeaza, Scribe and Scholar to Lord King Vyrkril the Just of Camerial
Nuclear war, zombie outbreaks, meteor strikes, economic collapse, alien invasion, no matter how it happens an apocalypse makes for a unique and engaging setting to run a campaign in, even for a jaded GM.
Here’s a few quick tips that can make a good zombie or other post apocalypse game a great one, and keep the group coming back (from the dead?) for more.