The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
So you’ve finally done it. With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned. They are doomed, unless you unleash Secret GM Gambit #4 on them.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"
Death is the fate of every birth, and life is only a brief loan of light before the eternal darkness swallows us. The remaining years of life have been stolen from the creatures known as Time Zombies, who stalk the living in the hopes of stealing a few more years of precious life.
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
One of the legendary unholy treasures
Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.
Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!