thief Freetext

Scrasamax
May 15, 2013
Hits: 1222
Comments: 10
Ideas: 0
Votes: 15 / 4.166667
Dwarven Sapper    Plots  (Crisis)   (Single-Storyline)

Sneaky bastards, the lot of them

EchoMirage
April 7, 2011
Hits: 2196
Comments: 13
Ideas: 1
Votes: 8 / 4.562500
The Crowns of Glory    Items  (Jewelry)   (Campaign Defining)

Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.

Scrasamax
June 22, 2007
Hits: 71072
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Underworld Dreams    Society/ Organizations  (Criminal/Espionage)   (World Wide)

A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world

Oscar Wilde

Scrasamax
June 14, 2007
Hits: 3378
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Raphiki Mhaza    Society/ Organizations  (Criminal/Espionage)   (Area)

The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.

Merchant Karsh

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thief (4)


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       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 2xp


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