The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.
Swamplands are a unique environment and therefore offer you unique game play options.
This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.
Some field notes on Trolls, courtesy of T.H.I.S.
In the dank,dense areas of the world where the vigorous and the decaying are intertwined and indivisable, lives the wise bagabond. But getting him to impart his knowledge is quite a chore.
A reclusive race, the Ragori live deep in the heart of the Purvis Swamp.
Despair! Despair! The Dread Crow’s Glare!
When you sleep, your soul briefly returns to the place where it was created/goes to when it dies, and seeks nourishment. Everybody's soul is created with a little link (or you could say a greater entity calls it back) to that place so that it can return easily, but upon death, the soul returns via that and annihilates the link as if returns.
Also, as an added thingy, you could say the entity supplying the link, or residue of the links themselves, (whichever) is the source of all arcane power.