supers Freetext

MoonHunter
December 4, 2005
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Votes: 2 / 4.250000
Hank The Eternal Homeless    NPCs  (Extras)   (Travelers)

He shuffles along in his ragged clothing, mumbling “Leave me alone”.

MoonHunter
December 4, 2005
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Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tobias "Toby the Fan" Chaucer    NPCs  (Minor)   (Knowledge/Lore)

Fanboy turned expert, Toby is a unlikely contact, but one you want to have.

MoonHunter
December 4, 2005
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Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Chandler II    NPCs  (Major)   (Technical)

"I am."

MoonHunter
December 4, 2005
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Comments: 7
Ideas: 0
Votes: 6 / 4.083333
Adel    NPCs  (Minor)   (Natural)

“Welcome to my place.”

MoonHunter
December 4, 2005
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Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Miss Jillian    NPCs  (Major)   (Mystical)

Psychic on Duty is all the aged red neon sign says in the storefront window. It is a small storefront and in a less than great section of town. You don’t expect much.

MoonHunter
December 4, 2005
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Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Guardian Inc    Society/ Organizations  (Political)   (World Wide)

“We are in the business of letting the Heroes do their calling. We will do everything within the letter of the law to make that happen.” Paul Hunter CEO Guardian Inc

MoonHunter
December 4, 2005
Hits: 22835
Comments: 9
Ideas: 5
Votes: 2 / 4.000000
MoonHunter's Super Thread    Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

MoonHunter
November 26, 2005
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Comments: 13
Ideas: 0
Votes: 6 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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