"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
We need to gather the cam-droppers and bulldog gears off of number six, yes the wrecked number six. Then, with those pieces and the short drive off of number three we can put number four back into action.
Abelard von Richter
Keep your wits about you man, they are only bullets. Not like we have to brave the damned bird.
Col. Chapman at the Battle of Miner Hill
Set of steam-lined gloves with in-built warming circuit.
A material with strange physical properties that can be used for a variety of tasks.
Electro-Clockwork assassins of the Far East.
As the world grows and changes, so to do the gods. One such creature is Verdichtung, Reaver of Steam.
The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.
It is the will of the King that a commision be formed to create a vehicle capable of bringing the firepower of a warship inland, without need of towage, transportation, protection. It must be self-reliant, able to withstand the rigours of battle. And it must be big.
The only son of Dr. Nicholas Farthing, Ironwing has dedicated himself to the destruction of his father’s Fabulous Engine.
Most steam engines require vast quantities of coal and water. Dr. Farthing’s Fabulous Engine requires only the water that it will turn into steam, or so the good doctor says…
A rare, and often cantankerous weapon, the Gutbroiler is capable of cooking a man’s insides while they’re still inside them.
Silent, accurate, and powerful, the cogwheel rifles serve as a potent alternative to standard firearms.
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
Odd little devices, almost ubiquitous in any city which relies on thaumatechnology.
Sturdy goggles with thick green lenses, and wires that lead to a battery of thaumic energy.
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
The Qwards were just another type of goblinoid race -a bit more odd than most- living in the cramped dark spaces. While durrable and intelligent, they could achieve no level of dominance. Upon the advent of Technology, their natural aptitudes came forth. They are born engineers.
Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.
The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.