The Staff of the Flame Eagle
Of all the Kings' Items, this one is rarely spoken of in this day and age. Also known as Kingsbane, this staff has a very dark history indeed.
It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
Also known as the Staff of the Bodyguard
A compilation of magical staves that summon servants.
It started as the answer to a monarch’s fears, but it ended up as a thing of terror.
The Trollshaw Staff is roughly six feet tall, though if the bends in the wood were pulled out straight, the staff would easily be eight or nine feet tall. As it is, it is twisted as a troll itself.
This Legendary Item, originally called The Staff of the Elderly Magi, was created by Corvus. It has gone by many names since the voop. For the last few centuries it has been known as The Grand Staff of the Black Dragon Magi, a device that once nearly destroyed the world.
This beautiful golden staff has caused many a man or woman to become lost for words…
Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.
Can a demon ever learn what it means to feel pity, grief, fear, despair, joy and the rest of those tangled emotions and feelings that plague humans? Can beings who obtain their deepest satisfaction from the suffering they inflict on others,ever embrace those very things they so passionately despise and hate about the mortal races? Mozrak,wisest of the half-demons and beloved of the Mother Godess, believed it not impossible. The Staff is both his curse and gift to his pureblood cousins.
Oft overlooked, and moreso understaffed, the majordomo of Jesolo Manor sought out a sorcerous cousin to craft for him some sort of charm or spell to aid him in the maintainence of the sprawling manor. A six foot staff of twisted oak was his prize.
This creation of Necromancy allows a true Necromancer access to certain powers engineered specifically for the spread of the practice. Created in the Forgotten Realms, a mysterious item ideal for the young or old.
Full Powers and the Full History of the item are included.
The staff is beautiful to look at, made of pure ebony wood with a large diamond set at the top and rusted iron buttons along it’s side. It gives off an aura of very powerful magic.The ebony is scarred by a hit from a sword of some kind.
An item that puts a horible curse on the victims of its spell.
Warstaff (Warhammer/staff combo). Call of the Storm is five feet even. It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.
This Staff is a blessing to any travelers who frequently use rope or need rope.
This staff is equally powerful the the staff of Leviadan. The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long. The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.
This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.