The product of the Entwiner’s art, this net is carefully crafted with nearly invisible knots in its fine mesh. These knots speak in the language of Entwining Magic, the words of keeping and holding.
A spirit of judgement and punishment
I'm different. I have a different constitution, I have a different brain, I have a different heart... Dying's for fools, dying's for amateurs.
Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead
A candle inside of a skull is a typical creepy feature in cultist's lairs or haunted places, but what if they served a more practical purpose?
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
Few things define a ship more than her guardian spirit.
When a mission becomes something more.
Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments. All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.
Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
Behold, the Mountain of the Snow Bunnies!
Not quite a race of its own, not quite the mortals they are so close to.
Ages past the Woodking fell into a deep and terrible slumber, and from the fever of his dreams and nightmares the wooden dungeon of Limberlost grew.
Too many are the spirits of the Spirit World, these are only a few better known types.
A world of spirits, that exists alongside to ours.
“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.
What can be more maddening than the eternal sobbing of a child whom no one can comfort?
A small valley that leads nowhere… why is it so important to the locals?
There are some men who treat their wives the way they would chattel,that is,with utter control and domination,regarding their spouses not as independent beings entitled to their free will,but as mere objects of theirs,subject to the will of their lords. Such is the nature of those doomed to become the Possessive Ones,upon their death.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...