A list of harmless (if sometimes annoying) potions.
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
As if there was not enough siliness around…
The scent of magic
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
A traveling dungeon of canvas and props…
"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
Yet another use for the ubiquitous Iron Spike.
These are the Gods of Food and Eating! Beware their culinary prowess and tremble before the might of their cookery! These are… More Placeholder Gods!
"Did you hear that? He speaks to those who would listen. Simply adjust your hearing frequency and you will hear his voice." - Audicus, Disciple of the Sound Mind and Body.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
An outcaste goblin with a sadistic streak and a secret talent
A hat should be taken off when you greet a lady and left off for the rest of your life. Nothing looks more stupid than a hat. -P.J. O’Rourke
For barrel that explode when you shoot them, there’s only one name you can count on, that’s ACME.
Sometimes an item can be a little too effective…
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.