30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.
20. Princess of Albatrosses
Also known as the lady of bad luck, this princess breaks mirrors, spills salt, crosses the paths of black cats and every other superstition known to man. She remains perfectly safe, but the bad luck falls around her like rain. Few are willing to be around her for too long, afraid that her bad luck will rub off on them.
The greatest book ever written! HA-HA!
The wizard entered the inn, quietly activated his ring and the noise around him of chatting people, clinking glasses and munching of food fell silent. *Peace, perfect peace* thought the wizard.
Despite his great power, this mage desperately wishes that he was just average, so people would stop trying to plant axes in his back.
An incredible world of magic, adventure… And curry, for some reason.
A completely average race, similar to humans, but with a few small differences.
Spennymore’s Skating Boots look normal to the untrained eye. It is difficult to mentally connect them to the legends that cling to them, of those who would attack the wearer suddenly ending up head over heels.
The muggers cornered the little goblin against the wall, when with a hissing noise he suddenly grew to double his size. Muscles bulged out from his body and they lokked at each other, then turned and ran. The Sproggan watched them go and grinned at the thought of how well he had fooled them, and when they were gone he deflated back to his normal size and went on his way.
Its intricate knitting defining all description, the hyperdoily is the world’s best resting place for cookies.
Fluffy headed plant things with an equally fluffy headed personality
This random-roll chart is designed for those times when a player unexpectedly misses a game session. What is their character doing while everyone else is out on an adventure?
While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.
Warning: Trickster’s Tankard may result in alcohol abuse, random bar fights and very angry dwarves, half orcs, orcs, giants and anyone else who enjoys their drink.
Use with caution
"Poor girl seems to be losing her mind. She’s always losing that necklace it seems. Makes me wonder why she takes it off at all." - Concerned Mother in regards to how absent minded her daughter has become
Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
An old device used for giving the common folk a say in the Elder’s plans that has survived to the modern day.
In the game of paranoia, the damage tables for falls lists heights up to ‘orbital’
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
Frosty the Snowman. Is a fairytale they say. He was made of snow. But the children know. How he came to life one day…
There must have been some magic. In that old silk hat they found. For when they placed it on his head. He began to dance around…
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.