Created by the god of madness, one must be at least a little insane to be able to use them. These tools cause much confusion to those that see them in action and are guaranteed to cause misunderstandings.
The confessions of an unlucky A.I.
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
When your in trouble and need a quick escape, S.I.E.G. IT !!
"That's old lady Serisia's house... We don't go in there anymore." the children looked forlornly through the iron fence to their lost ball, deep within the overgrown gardens of the massive front yard.
From deep in the foliage, a menacing 'Yowl' sounded, followed by an eerie droning.
This sub is a little bit silly.
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Just what it says on the tin.
Dentures, magic dentures.
A tiny marble cherry with an amber heart inlaid. One of the Lolliful Avenger's most devastatingly effective weapons.
All the news thats fit to upstream
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
Hi Ho, Hi Ho....not included
CRTF's first resident goofball animal mascot.
Madmen, Riddles, and Worms
Strange girl fashionista gang
100-word Placeholder God submission no 2
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
A 100-word submission about a Placeholder God
The tornado hat may look laughable to wear, but it's anything but funny when you're facing the tornado caused by such a hat. If using it, beware, do not spin for too long...
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir