One of the more notorious and infamous shadowrunners of the Cosmic Era
A female specific armor manufactured in the New Themyscira, and readily available through most of the civilized world.
Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub
Extracted from the 30 Powers Armors submission, caught in development hell
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
The best example of space designed power armor
Light personal armor worn in the Cosmic Era, the intermediate between flak jackets and ballistic plate and full powered combat armor
A specialized suit of power armor designed for peacekeeping and urban roles
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.