Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.
An ominous emblem begins appearing in tapestries, paintings, engravings, streets, etc. across the town or city in which the players are staying.
Last night, your buddy was thinking about calling one of those crazy psychic hotlines, he was really depressed, his girlfriend dumped him, and he wanted some good news. You know they’re all a scam, they give you some advice that could apply to everyone and a large bill to boot. You told him to go for it.
But now he’s missing. All you have is his cell phone, and something is wrong with it. You found it in your toilet today. Yeah, your toilet. It’s got all his old numbers and a few you don’t recognize. You tried to call some, but all you got was a what sounded like a bunch of voices muttering at once. What the hell is going on here?
A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.