Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.
An ominous emblem begins appearing in tapestries, paintings, engravings, streets, etc. across the town or city in which the players are staying.
Last night, your buddy was thinking about calling one of those crazy psychic hotlines, he was really depressed, his girlfriend dumped him, and he wanted some good news. You know they’re all a scam, they give you some advice that could apply to everyone and a large bill to boot. You told him to go for it.
But now he’s missing. All you have is his cell phone, and something is wrong with it. You found it in your toilet today. Yeah, your toilet. It’s got all his old numbers and a few you don’t recognize. You tried to call some, but all you got was a what sounded like a bunch of voices muttering at once. What the hell is going on here?
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.