A sword containing the mind of a legendary general, and very picky who may wield it.
A Leader of all the Drannor has emerged with the heart and fury of her nation. Finally, the Orc-nation of the Drannor will rise up and crush their centuries-long oppressors.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...