Descended from humanity, the orcs of Kuramen are a far cry from the bloodthirsty savages of many other worlds.
"See that one, with the burn scars and dark veins? Don't stick too close; he shoots fireblood before engagements. Keeps friends and foes alike at bay, it does."
Driven by the need to keep his descendants fed, Daniel Andersson is one of the more peculiar undead - and gods - one might ever come across.
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
Odd little devices, almost ubiquitous in any city which relies on thaumatechnology.
In the deep of night, even the most jaded of criminals will look over their shoulders for the telltale scarlet glow of the steamwalkers.
The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.
The dead, imbued with the divine essence of magic, walk again, ever hungry for the missing spark of a living soul.
Loathsome creatures born of magic gone hideously awry, the trolls of Kuramen are little more than ever-hungry masses of cancerous tissue.
The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive.
The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
Gnomes, fascinated with magic, tried to find a way to safely access it, and instead wound up addicted in the deadliest way.
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
The corrupted god of war, felled by the lost god of vengeance to his present pitiable state.
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.