island Freetext

September 22, 2012
Hits: 1081
Comments: 8
Ideas: 2
Votes: 5 / 3.600000
Riddlerock    Articles  (Area)   (Water)

Madmen, Riddles, and Worms

July 15, 2012
Hits: 1328
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Seng Chiu    Locations  (Country/ State)   (Water)

The island city state of Seng Chiu is perhaps better remembered as Singapore

March 15, 2009
Hits: 2021
Comments: 17
Ideas: 0
Votes: 8 / 3.812500
The Island and Firth of Crueloar    Locations  (City)   (Water)

A rough town which is haven for outlaws is a staple of all adventuring genres. In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.

October 2, 2007
Hits: 2237
Comments: 11
Ideas: 0
Votes: 3 / 4.000000
The Hidden Island of Dar'Orgath    Locations  (Area)   (Forest/ Jungle)

A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.

June 8, 2007
Hits: 4124
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Dirdum Islands    Locations  (Area)   (Water)

To be sure, the Dirdums are fair teeming with goblins.

Captain Wandern, ship’s log.

Siren no Orakio
March 23, 2007
Hits: 2938
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Isle of Dragos    Locations  (Area)   (Water)

Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.

October 9, 2006
Hits: 3409
Comments: 7
Ideas: 0
Votes: 7 / 4.642857
Uuthli Solen, The Island of Sapphires    Locations  (Area)   (Water)

Behold, the luminous isle of the Sapphire Eyed maidens

Ria Hawk
June 12, 2006
Hits: 3396
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
Xenos    Locations  (Area)   (Forest/ Jungle)

Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it.  Many ships have put ashore, only to find that they can never leave.

Cheka Man
May 2, 2006
Hits: 4365
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Tower Isle    Locations  (Ruins)   (Tundra/ Arctic)

Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.

Cheka Man
May 1, 2006
Hits: 4406
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
Deathgold Island    Locations  (Area)   (Swamp)

Many who have landed upon this island’s golden sands have never escaped alive, hence it’s name.Only fools, it is said, will attempt to take the island’s gold.

April 29, 2006
Hits: 124901
Comments: 89
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

July 14, 2004
Hits: 6339
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp

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