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island Freetext

Murometz
September 22, 2012
Hits: 564
Comments: 8
Ideas: 2
Votes: 5 / 3.600000
Riddlerock    Articles  (Area)   (Water)

Madmen, Riddles, and Worms

Scrasamax
July 15, 2012
Hits: 595
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Seng Chiu    Locations  (Country/ State)   (Water)

The island city state of Seng Chiu is perhaps better remembered as Singapore

axlerowes
March 15, 2009
Hits: 1590
Comments: 14
Ideas: 0
Votes: 7 / 3.785714
The Island and Firth of Crueloar    Locations  (City)   (Water)

A rough town which is haven for outlaws is a staple of all adventuring genres. In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.

Stomphoof
October 2, 2007
Hits: 1909
Comments: 11
Ideas: 0
Votes: 3 / 4.000000
The Hidden Island of Dar'Orgath    Locations  (Area)   (Forest/ Jungle)

A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.

Scrasamax
June 8, 2007
Hits: 3351
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Dirdum Islands    Locations  (Area)   (Water)

To be sure, the Dirdums are fair teeming with goblins.

Captain Wandern, ship’s log.

Siren no Orakio
March 23, 2007
Hits: 2593
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Isle of Dragos    Locations  (Area)   (Water)

Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.

Scrasamax
October 9, 2006
Hits: 2956
Comments: 7
Ideas: 0
Votes: 7 / 4.642857
Uuthli Solen, The Island of Sapphires    Locations  (Area)   (Water)

Behold, the luminous isle of the Sapphire Eyed maidens

Ria Hawk
June 12, 2006
Hits: 3024
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
Xenos    Locations  (Area)   (Forest/ Jungle)

Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it.  Many ships have put ashore, only to find that they can never leave.

Cheka Man
May 2, 2006
Hits: 3949
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Tower Isle    Locations  (Ruins)   (Tundra/ Arctic)

Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.

Cheka Man
May 1, 2006
Hits: 4052
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
Deathgold Island    Locations  (Area)   (Swamp)

Many who have landed upon this island’s golden sands have never escaped alive, hence it’s name.Only fools, it is said, will attempt to take the island’s gold.

Murometz
April 29, 2006
Hits: 121636
Comments: 86
Ideas: 91
Votes: 14 / 4.678571
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Scrasamax
July 14, 2004
Hits: 5932
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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