“There’s something not right, up on that hill. Something about that place makes men go mad. The de Lahsk family never should have built the mansion there. That only made it worse.”
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.
Inspired by Ria Hawk’s Mirror of Doom, this thread is for items that could be found in a Garage Sale from Hell.
More Viceral Tips for Horror Gaming!
This piece is dedicated to Captain Penguin
[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary