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Scrasamax
September 8, 2012
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Achturardack Sigils    Systems  (Mystical)   (General)

The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.

MysticMoon
June 16, 2012
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Comments: 9
Ideas: 1
Votes: 5 / 4.300000
The Glyph of Tarnos Krae    Items  (Other)   (Magical)

The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.

Kassil
November 4, 2005
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Comments: 5
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Votes: 4 / 3.750000
Spellbook Glyph Trap    Dungeons  (Any)   (Traps)

It is a dusty rune. That should have been their first clue that it was dangerous.

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Game master tip #1

       By: Aramax

Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.

Your mileage may vary

Ideas  ( Articles ) | January 29, 2015 | View | UpVote 4xp


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