Roaming the back roads, ever searching for his lost head. Beware the Headless Motorcycle Man.
A tall lanky man with a distracted air, well versed in arcanotechnology, parapsychology, and a collector of molds, spores, and fungus.
A bloated corpse shows up downriver from a Taoist monastery. Brought to you by
the words bloat, corpse, redhead, Tao, monastery, murder, underwater treasure,
chains, Wuxia, and romance.
"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."
-Old Gerald, man in the pub
The empty shrines of a god so old, all but his name is forgotten.
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
Frozen to death by a penny pinching, cruel landlord, the Frozen Woman has found her vengeance against her killer, and now seeks to destroy those who might do unto others what was done unto her.
“Return to me,” she said, and as he died, he said: “I shall return”.
And though the years flew like sparrows from disturbed nest, he did return, year after year…
In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary