Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
Invented by a pragmatic clothier and a wizard-for-hire, the Tourniquet Tunic is made for use on the battlefield.
A little prank that has found its uses. Shaving razor.
This Staff is a blessing to any travelers who frequently use rope or need rope.
A small stone that can absorb and store liquids.
Never get lost again with this set of magical stones.
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
Rings of great benefit, but also sizeable danger.
A sturdy metal heater shield with properties useful to the battle commander or the individual soldier.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary