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evil Freetext

Scrasamax
November 17, 2011
Hits: 705
Comments: 6
Ideas: 0
Votes: 6 / 4.500000
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

Ted
April 22, 2011
Hits: 1205
Comments: 24
Ideas: 0
Votes: 12 / 4.000000
Corran's Self-Closing Chamber Pot    Items  (Home/ Personal)   (Cursed)

Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.

EchoMirage
November 21, 2010
Hits: 1104
Comments: 9
Ideas: 0
Votes: 6 / 4.750000
The Saintmakers    Lifeforms  (Ethereal)   (City/ Ruin)

“Swiftly, repent! The Saintmaker is coming!”

Siren no Orakio
December 24, 2007
Hits: 2394
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Legacy of Hatred    Items  (Melee Weapons)   (Villanous)

An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.

Scrasamax
June 16, 2007
Hits: 5072
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
Demon Jade    Items  (Materials)   (Magical)

A glowing green stone flowing with the elemental power of evil

Scrasamax
May 27, 2007
Hits: 3254
Comments: 16
Ideas: 0
Votes: 9 / 3.722222
Hexakosioihexekontahexacron    Items  (Books and Scrolls)   (Villanous)

A standard book of evil.

Scrasamax
May 11, 2007
Hits: 3954
Comments: 16
Ideas: 0
Votes: 11 / 4.454545
Devouring Beds    Items  (Home/ Personal)   (Villanous)

A handsome bed set, obviously expensive and likely both old, and imported.

Magus
January 26, 2004
Hits: 3886
Comments: 3
Ideas: 0
Votes: 12 / 3.000000
The staff of internal pain    Items  (Wand/Staff/ Arcane)   (Cursed)

An item that puts a horible curse on the victims of its spell.

Selected Freetext

evil (8)


Associated Freetext

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 1xp


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