They appear to be very dark, overly large worms - perhaps a handspan in length and half as thick as a finger. That and their matt, dull skin marks them as something other than a typical earthworm.
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
The result of Vauraki's wrath directed by Axtrami's will. The Sila'Khrysath is the elemental embodiment of the fury of the desert. Woe to those who encounter the Great Sand Wyrm within the Karikun Desert!
Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.
The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
A very brief look at some minor Elemental familiars.
Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead
A magical device that grants the ability to shapeshift
What do you mean, the little wriggly ones you throw at fish or the big rock ones that squish people?
Six months of hunting, six months of research and paying coin to scholars and sages, and now that we have the legendary wand of Geohadris the Stone King, it only summons stupid boulderkin? I am outraged beyond imagination!
Mapmaker's bane, a few of these can ruin a decade of cartography!
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
"Have mercy? Dear, foolish, man, the Mistress’s mercy is the only gift I have to give."
The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.
Behold, the Harbinger of ill-tidings, the blizzard rider, the thief of winter, the Stamagast.
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Magic is a blessing and curse, life and death, birth and undoing, a goal and a way.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.