Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
The result of Vauraki's wrath directed by Axtrami's will. The Sila'Khrysath is the elemental embodiment of the fury of the desert. Woe to those who encounter the Great Sand Wyrm within the Karikun Desert!
Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.
The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
A very brief look at some minor Elemental familiars.
Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead
A magical device that grants the ability to shapeshift
What do you mean, the little wriggly ones you throw at fish or the big rock ones that squish people?
Six months of hunting, six months of research and paying coin to scholars and sages, and now that we have the legendary wand of Geohadris the Stone King, it only summons stupid boulderkin? I am outraged beyond imagination!
Mapmaker's bane, a few of these can ruin a decade of cartography!
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
"Have mercy? Dear, foolish, man, the Mistress’s mercy is the only gift I have to give."
The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.
Behold, the Harbinger of ill-tidings, the blizzard rider, the thief of winter, the Stamagast.
Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Magic is a blessing and curse, life and death, birth and undoing, a goal and a way.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.