The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
Governments and mega-corporations have found a way to cheat the the system, the Dream Tanks are their most valuable assets.
One of the most common and well recognized SimSense parlors of the Cosmic Era
They say you give up a few things, chasing a dream. In those mists that's the literal truth, for every dream of yours that comes true, a piece of yourself, mind, body, or soul, gets taken by the mist. Worst part is, you won't even know what the cost of your dreams are until you go to leave, and by then you might not even have a mind left to change...
A fragment of the mists of creation, drawn to those desperate to make their dreams come true. Suitable for any magical fantasy setting.
Once one of their number, the eternal outcast wishes to take from the Elves what they hold dearest - their dreams, their past, their future.
Ages past the Woodking fell into a deep and terrible slumber, and from the fever of his dreams and nightmares the wooden dungeon of Limberlost grew.
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.