Part of the New Themysciran Readiness Doctrine, there are dozens of Exalted Mothers in each of the island's major cities, each a 20 foot tall combat capable war droid.
Also known as A10s, synaptic amplifiers are both tools for cognet interface and fashion statements
The first documented virtual illness.
A mutation of Legionnaire's Disease, Space Sickness, or Space Lung, is a not uncommon malady of the Cosmic Era
A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy
Dr. Carter is a well known (at least in academic circles) as an Indiana Jones-esque scholar of the occult and professor of pre-human culture, a Mars born swashbuckler in her youth, now a tenured and crafty acquisitionist.
The virtual police/help function of the CogNet
Formerly known as Annika Monroe of New Newark Arco #6
Also known as PPI or Brain Pumping.
The identification/passport/credit card of the Atlantic Federation/Cosmic Era
Tilde is a charismatic hume who works as a fixer for the hume commune on the dark side of the moon, setting up contracts between the commune and freelancers or mercenary agencies.
Biogenics, arcanotechnology, and post-genderism in the Cosmic Era
This is definitely going to void yer warranty, mate.
The Cohaagen Apparatus is an illegal piece of technology used for memory manipulation.
There will come a day when mankind discovers the means to leave his solar system, to strike out into the galaxy and the myriad of stars and worlds beyond his own. There will come a great and terrible shock, because beyond that safe border, the galaxy is bright, and full of monsters
Both a sophisticated and ultimately disposable piece of spycraft, and the name of the profession of the people who use them.
Also known as ambrosia, nectar, bio-gel, and a dozen other copyrighted and patented trade names.
also known as a clanker, metal dog, trash can
The ultra-light droid
Borrowed from Battlestar Galactica
Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.