One of the rising interests in the Cosmic Era is the realm of robotic sports.
The octahedral space stations designed and built by the Atlantic Federation
Patrol Pods are aerial scouting vehicles that share similarities to helicopters and motorcycles.
30 common to uncommon genetic mods for the Cosmic Era
Augscannens are common handheld devices used by security and law enforcement agencies
All you need to stop a brain is a bullet.
Dossier of Cosmic Era character compiled and modified from the PS1 game Tekken II
Idea inspired from pokemon creature types
Knowing is Half the Battle, red and blue lasers are the other half.
What is arcanotech? It's breaking the laws of physics for fun and profit.
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
In the Cosmic Era, the Cosmetologist is a highly skilled geneticist, and they are consulted on everything from hair remedies to exotic full body alterations.
Log: Encounter 45, London Arcoplex
Classification: Keter, magnitude 3
Type: Extradimensional Manifestation
A tall lanky man with a distracted air, well versed in arcanotechnology, parapsychology, and a collector of molds, spores, and fungus.
A dossier of Mortal Kombat characters adapted to the Cosmic Era Setting
One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
YO JOE!!! pew pew pew - pew pew pew
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.