cosmic era Freetext

Scrasamax
February 25, 2014
Hits: 587
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
Cosmic Era: Mortal Kombat I Dossier    NPCs  (Scenario Based)   (Combative)

A dossier of Mortal Kombat characters adapted to the Cosmic Era Setting

Scrasamax
February 23, 2014
Hits: 566
Comments: 2
Ideas: 0
Votes: 2 / 5.000000
Shang Lao    NPCs  (Scenario Based)   (Mystical)

One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.

Scrasamax
February 21, 2014
Hits: 691
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Armored Units of the Cosmic Era    Items  (Armor)   (Combat)

30 tanks and not quite tanks and it looks like a tank but legally it isnt.

Scrasamax
February 18, 2014
Hits: 1012
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
The Brotherhood of the Land of Nod    Society/ Organizations  (Criminal/Espionage)   (Area)

And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.

Scrasamax
February 15, 2014
Hits: 1523
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Scrasamax
February 14, 2014
Hits: 801
Comments: 5
Ideas: 1
Votes: 4 / 4.375000
Military Clones    NPCs  (Extras-Horde)   (Combative)

YO JOE!!! pew pew pew - pew pew pew

Scrasamax
February 13, 2014
Hits: 565
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
30 Cosmic Era PC Occupations    NPCs  (Scenario Based)   (Technical)

30 job types/classes for PCs in the Cosmic Era

Scrasamax
February 9, 2014
Hits: 463
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
National Corporatism    Systems  (Mercantile)   (Defining)

One of the current political paradigms of the Cosmic Era.

Scrasamax
February 5, 2014
Hits: 492
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Mechanical Life in the Cosmic Era    Lifeforms  (Constructed)   (Any)

Droids, Drones, and the Neo-Cortex.

Scrasamax
February 4, 2014
Hits: 682
Comments: 0
Ideas: 0
No votes
Ghosts of the 3rdNet    Lifeforms  (Ethereal)   (Cyberspace)

The net went down, it went down hard. People got hurt, people died.

Scrasamax
February 4, 2014
Hits: 894
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
The CogNet    Locations  (TransWorld)   (CyberSpace)

Things are not what they appear in the Cognitive Network

Scrasamax
February 3, 2014
Hits: 425
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Armadyne ECR    Items  (Ranged Weapons)   (Combat)

The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.

Scrasamax
February 2, 2014
Hits: 383
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
NCO Zak 'Zed' Leterrier    NPCs  (Major)   (Combative)

First Impression: a weedy military man

Scrasamax
January 30, 2014
Hits: 815
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
30 Power Armor Suits    Items  (Armor)   (Combat)

30 power armors, hardsuits, and avatars from the Cosmic Era.

Scrasamax
January 29, 2014
Hits: 830
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Power Armor Types    Items  (Armor)   (Combat)

There are three types of powered armor: Hardsuits, Power Armor, and Avatars

Scrasamax
January 29, 2014
Hits: 450
Comments: 0
Ideas: 0
No votes
Brigman Marine Hardsuit    Items  (Armor)   (Non-Magical)

A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub

Scrasamax
January 29, 2014
Hits: 593
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Neo-Soviet Power Armors    Items  (Armor)   (Combat)

Extracted from the 30 Powers Armors submission, caught in development hell

Scrasamax
January 27, 2014
Hits: 516
Comments: 1
Ideas: 1
Votes: 1 / 4.500000
UAC Power Armor    Items  (Armor)   (Combat)

Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.

Scrasamax
January 22, 2014
Hits: 566
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Fleabirds    Society/ Organizations  (Travelers)   (Area)

The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.

Scrasamax
January 21, 2014
Hits: 1444
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
30 Androids, Gynoids, and Mechanoids    Lifeforms  (Constructed)   (City/ Ruin)

the three pillars of robots

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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