Portraying artificial intelligence as NPCs in a game
KiKi is a common type of synthetic intelligence program found in the Cosmic Era. KiKi is considered malware.
Carry-All's are the go to military transports in the Cosmic Era
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
The Floating World, the domain of the Hikikomori
There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Mentats, mentons, and cymeks, the synchronization of the human mind and the computer
Because I freaking can.
Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
Part of the Fermi Paradox, the Great Filter is one of the explanations as to why intelligent alien life hasn't been discovered.
Log: Encounter 701,Syowa Antarctica
Classification: Keter, magnitude 5
Type: plasmic manifestation
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.
All the advantages of a hive mind, without all the horrible world and society destroying disadvantages of a hive mind, a sort of compromise if you will.
Massive beasts, the man made creations of Doctor Meredith Ermindgarde and an early success of the Arasaard Project.
Say hello to our large robot friends. You will find them kind, generous, compassionate, and friendly. They are strong enough to lift several tons with one arm, but gentle enough to pick up an infant. Unharmed.
~ Salazar Vector
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.