construct Freetext

Pieh
June 1, 2009
Hits: 1936
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Clock-Man    NPCs  (Extras)   (Domestic/ Craft)

"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

valadaar
October 31, 2007
Hits: 3145
Comments: 14
Ideas: 0
Votes: 9 / 4.111111
Megamothoid    Lifeforms  (Constructed)   (Tundra/ Arctic)

Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used. 

Ria Hawk
March 14, 2007
Hits: 22943
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

Ria Hawk
March 14, 2007
Hits: 2693
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
The War Walkers    Lifeforms  (Constructed)   (Any)

“They just keep coming.  You cut one down, two more are right behind it.  We can’t win, they just keep coming…”
- Unnamed soldier, overheard at the battle of Caele Aran

“Why should we send our young men off to die when we can manufacture the War Walkers for the same purpose?”
- War-Theurge Ceylon of the Fourth Dynasty Army

valadaar
February 9, 2007
Hits: 7624
Comments: 27
Ideas: 0
Votes: 22 / 4.727273
Tohm Bones    NPCs  (Minor)   (Mystical)

I would have never had thought one could come to like a rattling pile of walking bones, but Tohm simply grew on me.  Watching him play checkers with Formuro was always amusing - whenever he took one of Formuro’s pieces he would rattle his jaw in joy..  From the diary of Professor Ethric, faculty of Divination.

Iain
January 25, 2004
Hits: 7817
Comments: 5
Ideas: 0
Votes: 11 / 4.681818
Sphinx    Items  (Other)   (Magical)

A stone construct that is ideal as a magical guardian, either of property or of information

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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