clockwork Freetext

Chaosmark
February 4, 2012
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Comments: 15
Ideas: 0
Votes: 8 / 4.125000
30 Steampunk Books    Items  (Books and Scrolls)   (Non-Magical)

30 books to be found within a steampunk setting. Manuals, tomes, and blueprints galore!

Kuseru Satsujin
November 22, 2008
Hits: 3290
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Karakuri Ninja    Lifeforms  (Constructed)   (Any)

Electro-Clockwork assassins of the Far East.

Kassil
November 9, 2008
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Comments: 14
Ideas: 0
Votes: 6 / 3.833333
Ruddly and Simon Pneumatic Clockwork Rifle    Items  (Ranged Weapons)   (Combat)

Silent, accurate, and powerful, the cogwheel rifles serve as a potent alternative to standard firearms.

Scrasamax
July 3, 2007
Hits: 3351
Comments: 4
Ideas: 6
Votes: 3 / 3.833333
Relics of the Artificers    Items  (Other)   (Non-Magical)

The engines and playthings of the artificer kings.

Scrasamax
April 25, 2006
Hits: 4969
Comments: 8
Ideas: 0
Votes: 5 / 4.500000
The Characon    Items  (Transports)   (Non-Magical)

Resembling more a beetle than a seacraft…

Scrasamax
September 8, 2004
Hits: 5541
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
Snads of Time    Items  (Other)   (Sentient)

Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.

CaptainPenguin
May 16, 2004
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Comments: 21
Ideas: 0
Votes: 18 / 4.805556
Senthia Khlack, Duchess of Gears    NPCs  (Major)   (Mystical)

Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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