Even though I often didn't see my father for months at a time, I know he loved me as much as I love you, Son, and as he once said to me, 'I may not be the best father, but I will always send my prayers when you need them the most,' and that is what I intend to do for you. Remember this, even if you don't see me for a while and want to hate me, I love you.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.