Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
"One for you," He mumbled, pouring some rum onto his boots, "And a few gulps for me, and we’re off."
He took a large gulp from the bottle, put his boots on, and was out the door in a flash.
Food of the gods.
No nose, hardly any body, a terrible wine, really.
A potent drink gauranteed to turn good folk into depraved and desolate madmen.
Lady Carse of Tekne
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.