Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
"One for you," He mumbled, pouring some rum onto his boots, "And a few gulps for me, and we’re off."
He took a large gulp from the bottle, put his boots on, and was out the door in a flash.
Food of the gods.
No nose, hardly any body, a terrible wine, really.
A potent drink gauranteed to turn good folk into depraved and desolate madmen.
Lady Carse of Tekne
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...