The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.
Even 20 years of service was not enough for them - still they taunt me. Will I ever be free?
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
"When travelling between the Hanaset towns of Setahal and Timuhal I noted a strong odor of rotting plants emanating from our trusty Hanaset guide Sehetuma. Now, the Hanaset are a festidious people and I was somewhat suprised by this. However, I kept my own consul, seeking not to offend.
One had best be careful before opening up one of these barrels…
the Apple Tree of Selilion holds the secret of life and death
Lutazum is an immense (32’ at the top of it’s shell) tortoise which walks on huge 2’ thick legs. It is dark green with speckles and looks about with suprising intelligance. On top of its shell are strapped leather containers of all description.
Thaumatrium (Yellow,Black & White)
This weapon lets you reach out and poke someone…
The Grinder was instituted as a capital punishment for the worst murderers and criminals.
In these gloves was placed a seed of the power used to create the world.
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.