There are a myriad of trains that run on the ley lines all through Vallermoore, delivering passengers and goods to their destinations, but they all have to give way by Law when the Royal War Train comes through.
The first sign of the Army of the Lost are the legs. Blown off legs, hopping along wearing their military boots. And not long afterwards, the rest of the Army arrives, and the horizon from left to right is filled with the decomposing bodies, many of which carry weapons. Unless you can outrun them or fortify your position, you will soon be joining this army of the Undead.
How hard is it to despatch a troublesome swan? A lot harder then you might think.
Andrew Wells is a reluctant outlaw, and this former royal singer has become one of the most unlikely members that ever joined an outlaw band.
This seemingly normal stake is potentially a lot more then it seems. Few people however can unlock it’s full powers, or would want to.
The Giant Swans of Pier Point are the pride and joy of the city…
"The Queen was never the same after she started wearing that new breacelet of hers. She used to care about her people, now she just takes as much as she can and gives nothing in return. Sooner or later a revolt will break out."
It was meant to be a great help in a city’s battle with booze, but all too often it has merely become another tool in the criminal armoury…
The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.
As you come near the Songpit, the sounds of sweet angelic bardic singing as if from heaven mix with the sounds of screams of agony. Your guard grins and turns to you. “You’ll either entertain us with your voice or with your pain, but either way we are going to have some fun with you.”
Queen Amber of Vallermoore was distressed by the number of amputations that were nescessary to deal with the crimewave after she came to power. So she ordered her wizards to come up with something to make amputation reversable, whilst retaining some value as a punishment.And so the Avenger was made.
And if you win you get this glowing fiddle made of gold, but if you lose, the Devil gets your soul.
Those who want to use this should be very careful indeed.
The Flowing Death is one of the most feared monsters in all of Vallermoore’s rivers and ocean, not because of the numbers of people it has killed directly, but because of the semi-starvation it’s visits bring, and because it cannot be seen until it attacks it’s prey.
In her sane days before her daughter’s tragic death, Queen Yocasta was very interested in securing justice is criminal cases.It was one thing to throw the people who she saw as threats to her rule into prison without trial, but the prisons would be crammed to bursting if she did the same to alleged criminals.So she looked for a solution to stop people lying in court.
Misery, trouble and general bad luck will dog all who drink from the seemingly wonderful Goblet of Sin…
Once a year, Father Olaf delivers presents to all the people of the world in one night.How does he do it? With the help of the Sleigh of the Storm, and the vital Shard of the Storm within it.
This is the tale of how Princess Amber liberated Vallermoore from it’s mad Queen.
Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.
It is massive and grey. It nearly blots out the sun as you approach. Soon it will be the last time you will see the horizon.
Queen Yocasta was until recently, the very capable if autocratic ruler of Valermoore, but recently, she has changed. She is allways seen with a young woman, always wearing a heavy veil and gloves, who never speaks or moves. She claims that she is her daughter,Princess Chrysta, but a faint noxious smell comes from the veiled woman…
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.