Few have ever seen the incomprehensible entities known as Trench Dwellers, but their lethal biomechanical machines remain, guardians of a long-forgotten empire.
In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanÃ¢??s unseen depths. Their day has passed, but their hidden metropoli linger on.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless