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The Wastes Freetext

MoonHunter
August 16, 2007
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Waste Knight    Lifeforms  (Fauna)   (Other)

"I have to give the creature credit. After it stood its ground for a bit, it charged me. Sure I outweighed it by nearly 100 stones, but that would not deter it. I almost didn’t have the heart to kill it." Exerpt: A Prospector’s Tale, VOL XXIV Blue Guild Press

MoonHunter
August 16, 2007
Hits: 11289
Comments: 10
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Votes: 3 / 4.166667
The Wastes    Locations  (Area)   (Desert)

The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.

MoonHunter
August 16, 2007
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Crawlers of the Wastes    Lifeforms  (Fauna)   (Other)

"...The spider did win, but his victory was short lived. The Crawler came down from the rocks above and killed him, then eating the Waste Spider, The Rat, and the small bit of jerky that I started this battle royal with. " Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

MoonHunter
August 16, 2007
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Creepers    Lifeforms  (Flora)   (Desert)

"It was another beautiful sunset in the wastes. In the distance I could see an entire meadows worth of plants sliding to a safer place for the night." Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

MoonHunter
August 16, 2007
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Waste Spiders    Lifeforms  (Fauna)   (Desert)

"...I watched in morbid fascination as the Spider and the Rat circled each other. Soon one would be dead. My silver was on the Spider crawling away from this fight. ..." Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

MoonHunter
August 16, 2007
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Waste Rats    Lifeforms  (Fauna)   (Other)

Rats. Why did it have to be Rats?

MoonHunter
August 16, 2007
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Drooping Trees    Lifeforms  (Flora)   (Desert)

"Just when I thought it could not get any hotter, we cleared the crest of a small hollow. There was the most magnificent sight, a huge shadey tree hidden in the depression. It must of been there for decades for I had never seen a Drooping Tree that large before and in my decades of prospecting since,"  Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

MoonHunter
August 16, 2007
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Thorn Rolls    Lifeforms  (Flora)   (Desert)

"Tumbling dang danger" the old old prospector said.

MoonHunter
August 16, 2007
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Sky Pods    Lifeforms  (Flora)   (Any)

A strange sight of the wastes, long green streamers pinned to the sky floating on the wind.

MoonHunter
August 16, 2007
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Flute Grass    Lifeforms  (Flora)   (Any)

The Wastes are never silent. There is always a baleful music on the wind.

MoonHunter
March 23, 2007
Hits: 3217
Comments: 6
Ideas: 0
Votes: 5 / 4.000000
Soarers    Lifeforms  (Fauna)   (Desert)

From their home, the winds high above the desolate lands below, these giant winged creatures strike silently and sure.

MoonHunter
July 9, 2006
Hits: 5521
Comments: 14
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Votes: 6 / 3.916667
Verner    Lifeforms  (Fauna)   (Other)

The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi’s Beasts of Lore and World.

MoonHunter
December 6, 2005
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Comments: 4
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Votes: 2 / 4.000000
City Image - Carnous    Locations  (City)   (Other)

Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.

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The Wastes (13)


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       By: Wogden

The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.

Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.

Imagine the poor hermit, having retreated into the mountains to escape this precise situation...

Ideas  ( NPCs ) | July 29, 2005 | View | UpVote 1xp


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