The Kingmakers Freetext

Ted
November 5, 2012
Hits: 617
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Kingmaker Planning- Baron Frond    Articles  (Campaign)   (Game Mastering)
The first real link in the conspiracy that wants the heir dead, Baron Frond is the first really important antagonistic NPC my players will meet. This calls for planning!


Ted
November 3, 2012
Hits: 585
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
The Kingmakers, Session 5    Articles  (At Table)   (Game Mastering)
The Party Returns to Pyrim
Ted
October 26, 2012
Hits: 581
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
The Kingmakers, Session 4    Articles  (At Table)   (Game Mastering)
Session 4 offers the barest of clues as to what happened to Morano


Ted
October 22, 2012
Hits: 562
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
The Kingmakers, Session 3    Articles  (At Table)   (Game Mastering)

With Morano kidnapped, how will the players go about protecting Reginald?

Ted
October 20, 2012
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Comments: 4
Ideas: 0
Votes: 3 / 3.166667
The Kingmakers, Session 2    Articles  (At Table)   (Game Mastering)

The second session is where the fun begins.

Ted
October 17, 2012
Hits: 811
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Reginald, the Heir    NPCs  (Major)   (Political)

The heir to the throne is hiding more than a few secrets...

Ted
October 15, 2012
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Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Kingmakers, Session 1    Articles  (At Table)   (Game Mastering)
Old Man Morano arrives in the town of Pyrim to collect all my players together and make them do stuff...


Ted
October 8, 2012
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Comments: 8
Ideas: 0
Votes: 5 / 3.400000
The Non-Assassination of Jaspar Zane    Articles  (Campaign)   (Game Mastering)
The best laid plans often don't survive contact with the PCs- or Character Generation

 

Ted
October 6, 2012
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Votes: 1 / 4.000000
The Kingmakers    Articles  (Campaign)   (Game Mastering)
The umbrella sub that will hopefully, Mathom willing, link to all the submissions relating to the campaign that I am planning on running.

 

Ted
October 3, 2012
Hits: 415
Comments: 0
Ideas: 0
No votes
The Barony of Sour Fruit    Locations  (Regional)   (Plains)
Some location/geography planning, not really meant or intended for Strolenite judgement, moreso for idea spooling.

 

Ted
October 3, 2012
Hits: 604
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
The Attempted Assassination of Jaspar Zane    Plots  (Event)   (Single-Storyline)

Will players provide their help to a man and his ward when it becomes obvious that they are the targets of a group of hired thugs?

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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