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The Kingmakers Freetext

Ted
August 10, 2013
Hits: 252
Comments: 9
Ideas: 0
Votes: 7 / 3.500000
The Kingmakers: Final Update/Autopsy    Articles  (Campaign)   (Game Mastering)

A final update on what happened to Kingmakers.

Ted
June 17, 2013
Hits: 183
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
The Kingmakers: The Locust    NPCs  (Character Sheet)   (Political)

What kind of man orders the death of the King?

Ted
March 25, 2013
Hits: 251
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
The Kingmakers: Machias NPCs #1    NPCs  (Extras)   (Political)

Important NPCs within Machias.

Ted
March 13, 2013
Hits: 227
Comments: 3
Ideas: 0
Votes: 2 / 2.250000
The Kingmakers: Sessions 26, 27 and 28    Articles  (At Table)   (Game Mastering)

Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.

Ted
February 25, 2013
Hits: 236
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Kingmakers, Session 23, 24 and 25    Articles  (At Table)   (Game Mastering)

Combat heavy sessions make for short summaries

Ted
February 15, 2013
Hits: 342
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
The Wraith: Duke Levi Bosner    NPCs  (Character Sheet)   (Criminal/Espionage)

A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.

Ted
February 11, 2013
Hits: 218
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
The Kingmakers, Session 22    Articles  (At Table)   (Game Mastering)

Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.

Ted
February 9, 2013
Hits: 370
Comments: 11
Ideas: 0
Votes: 9 / 3.777778
Devil's Spit    Items  (Materials)   (Non-Magical)

A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you

Ted
February 9, 2013
Hits: 223
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
The Kingmakers, Session 21    Articles  (At Table)   (Game Mastering)

Woo boy. Where to even begin?

Ted
February 1, 2013
Hits: 284
Comments: 2
Ideas: 0
Votes: 2 / 3.000000
The Kingmakers, Sessions 18, 19 and 20    Articles  (At Table)   (Game Mastering)

Multi-session summary a-go-go.

Ted
January 25, 2013
Hits: 313
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
The Kingmakers, Session 17    Articles  (At Table)   (Game Mastering)

Morano returns...

Ted
January 14, 2013
Hits: 251
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
The Kingmakers, Session 15    Articles  (At Table)   (Game Mastering)

A perfect example of my players thinking of something being better than my current plan happened tonight.

Ted
January 11, 2013
Hits: 244
Comments: 1
Ideas: 0
Votes: 1 / 2.500000
The Kingmakers, Session 14    Articles  (At Table)   (Game Mastering)

The Group Arrives in Cranson. Intrigue follows.

Ted
January 9, 2013
Hits: 322
Comments: 3
Ideas: 0
No votes
Agrivaine Dorset    NPCs  (Character Sheet)   (Criminal/Espionage)

Cranson's Captain of the Guard (Character Sheet)

Ted
January 2, 2013
Hits: 332
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
The Kingmakers: Holiday Season Planning    Articles  (Campaign)   (Game Mastering)
With about three weeks off from the campaign, I have some time to think about the best laid plans.


Ted
December 8, 2012
Hits: 254
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Kingmakers, Session 11    Articles  (At Table)   (Game Mastering)

Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!

Ted
November 22, 2012
Hits: 312
Comments: 2
Ideas: 0
Votes: 2 / 2.750000
The Kingmakers, Session 9    Articles  (At Table)   (Game Mastering)

Stuff happened. Now I have plotting to do.

Ted
November 13, 2012
Hits: 265
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
The Kingmakers, Session 8    Articles  (At Table)   (Game Mastering)

My players continue to do things instead of infiltrating the party...

Ted
November 9, 2012
Hits: 281
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
The Kingmakers, Session 7    Articles  (At Table)   (Game Mastering)
Sylvie learns more than she thought she would...


Ted
November 7, 2012
Hits: 299
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
The Kingmakers, Session 6    Articles  (At Table)   (Game Mastering)

Things get seedy

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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