A final update on what happened to Kingmakers.
What kind of man orders the death of the King?
Important NPCs within Machias.
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
Combat heavy sessions make for short summaries
A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Woo boy. Where to even begin?
Multi-session summary a-go-go.
A perfect example of my players thinking of something being better than my current plan happened tonight.
The Group Arrives in Cranson. Intrigue follows.
Cranson's Captain of the Guard (Character Sheet)
Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.
My players continue to do things instead of infiltrating the party...
Things get seedy
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?