Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
A short sidebar of encounter information for the fel Shadowbeasts.
A subterranean prison complex, meant to incarcerate those who need to be removed from society.
They will serve up the Light to appease their dark gods.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.