Someone wants Prince Philoj dead. Or?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
The villagers paid dearly after they slew the stuttering old crone!
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
How could a single building produce so much strife?
Every winter, a humble tinker man wanders through the villages, giving toys to the children…
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.