Supers Freetext

MoonHunter
December 4, 2005
Hits: 4158
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
Walker    NPCs  (Major)   (Artistic/Performance)

Some cities have more spirit than others.

MoonHunter
December 4, 2005
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Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Ofc Beatrice Wydman - Fidgit    NPCs  (Minor)   (Technical)

A hypercaffinated ball of technical investigation energy.

MoonHunter
December 4, 2005
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Comments: 5
Ideas: 0
Votes: 2 / 2.250000
Hammer, Tiger, Lemon, Mako, and White    Society/ Organizations  (Political)   (Country/ State)

The Premire Legal Office in the City, the 10 partners and horde of associates, form the most formitable legal operation in the city, if not the country. It is known for its ruthless prosecution and single minded hard hitting negociation. Their defense attornies are the bane of the local DA’s office.

MoonHunter
December 4, 2005
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Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Hank The Eternal Homeless    NPCs  (Extras)   (Travelers)

He shuffles along in his ragged clothing, mumbling “Leave me alone”.

MoonHunter
December 4, 2005
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Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tobias "Toby the Fan" Chaucer    NPCs  (Minor)   (Knowledge/Lore)

Fanboy turned expert, Toby is a unlikely contact, but one you want to have.

MoonHunter
December 4, 2005
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Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Chandler II    NPCs  (Major)   (Technical)

"I am."

MoonHunter
December 4, 2005
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Comments: 7
Ideas: 0
Votes: 6 / 4.083333
Adel    NPCs  (Minor)   (Natural)

“Welcome to my place.”

MoonHunter
December 4, 2005
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Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Miss Jillian    NPCs  (Major)   (Mystical)

Psychic on Duty is all the aged red neon sign says in the storefront window. It is a small storefront and in a less than great section of town. You don’t expect much.

MoonHunter
December 4, 2005
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Comments: 3
Ideas: 0
Votes: 3 / 3.333333
Guardian Inc    Society/ Organizations  (Political)   (World Wide)

“We are in the business of letting the Heroes do their calling. We will do everything within the letter of the law to make that happen.” Paul Hunter CEO Guardian Inc

MoonHunter
December 4, 2005
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Comments: 9
Ideas: 5
Votes: 2 / 4.000000
MoonHunter's Super Thread    Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

MoonHunter
November 26, 2005
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Comments: 13
Ideas: 0
Votes: 6 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

 < 1 2 3

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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