After the horrors of the Scranja war, Humanity found itself in a predicament that it had not faced since well before the birth of civilization. Scattered to the solar winds, and very nearly the victim of genocide, many of the isolated pockets of mankind faced population bottlenecks, and the possibility of failure from inbreeding. The Synthmen were a part of the solution.
Direct Neural Programming had been the dream of many education "reformists" and technocrats. The perfect way to teach skills, divorced almost completely from the requirement that human teach human. One single avatar of a skill could be used to propagate that skill until it became obsolete. Billions were poured into its development and marketing, thirsted for by corporations, the military, and politicians, each group wanting the surface and the sinister. But it was not to be.
The second of three star fighters launched by the Oraki immediately after the war with the Word of Creation, the Wasp is a short-flight, non atmospheric fighter designed for heavy firepower and survivability.
The first of the space superiority vehicles to be launched by the newly independant Oraki after the war with the Word of Creation, the Spinner is an inexpensive vehicle, designed for high mobility and simple maintaince. Meanwhile, a single idea drives the entirety of it's armarment; that the only difference between a rocket and a particle beam is the opening.
The Baleful Eyes hang in the space lanes near the Sanctuary of the Oraki, standing ever-watchful vigil in the name of their safety. The first to sense, the first to see, they are a lynchpin of the world's defense.
From time to time, one of the All can be divided from the One and All mind. This is a traumatic event, and it is rare that the severed member of the All survives, let alone becomes a solitary One. But from time to time, it can occur. Seeking succor from the desperate silence in its mind, the One Beneath The Waves has sunken himself beneath the oceans of Shamash II, and there it lies, seeking fruitlessly to soothe its injuries.
The failed prototype of the artificial race, the Oraki, it was Kain's misfortune to be found, and resurrected by those who bore a special hatred for his kind. Twisted now in mind and body, this monstrous man machine haunts both its kin and its former captors.
Various entities in the Starkin Universe to support the ongoing forum game.
The Eldest of the Oraki, and for long their leader, Lifthrasir-1 has helped his children survive the throes of their birth, and has at last stepped aside, so that his waning years do not bring harm to his people.
Pelta'na'astal'i'ke'kisher - The Spear that Sundered the Stars
The spear of the Goddess Renga, who gave the gift of the Hunt to the Kel'Regar.
Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.
A wanderer of sorts, Brelan is one of the few Kel’Regar men who have chosen to mix freely with the greater galactic society, having found his calling at last behing the bar.
A small, hidden sect among the stars, distributed throughout hundreds of cells, The Word of Creation has dedicated itself to cleansing humanity of the taint of synthetic and altered life, and of holding a strong and pure humanity above all the Galaxy, through whatever means necessary.
More subtle than artillery, Mul'Tals, the siege-vine of the Kel'Regar, is more than capable of reducing the strongest of defenses to rubble, growing, twisting, and devouring its way through them.
The Kir’bret’rasach is the Kel’Regar answer to the question of the main battle tank. More than one foe has been caught unaware by its massive strength and tearing claws.
Adapted to the coldest of inhabitable worlds, the stocky Snowborn are the Starkin’s frozen cousins, set to defend them from threats from outside, using their terrible world itself as a weapon.
Located on a world near the heart of Kel’Regar space, Nath’ar’Selass’Resan is a world renowned amongst that kind for it’s beautiful art, high technology, and the absolute lack of things that can kill a woman in dignified fashion.
The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.
Perhaps the rarest combat vessels in known space, the Crystalline Altercation Tools are the Thoron’s approach to war, on the unlikely occasion that they can be roused to it.
The haunting, eerie ‘songs’ of the Thoron.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.