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By: Scrasamax
2012-04-27 03:51 PM
Hits: 84
Comments: 3
Ideas: 0

Votes: 3 / 4.833333
Laj the Hollow Judge NPCs  (Mythic/ Historical)   (Knowledge/Lore)

A spirit of judgement and punishment

By: Scrasamax
2012-02-02 02:05 AM
Hits: 200
Comments: 8
Ideas: 0

Votes: 5 / 4.100000
Bodach the Straw Man NPCs  (Mythic/ Historical)   (Mystical)

I'm different. I have a different constitution, I have a different brain, I have a different heart... Dying's for fools, dying's for amateurs.

By: EchoMirage
2011-12-08 12:38 PM
Hits: 201
Comments: 9
Ideas: 0

Votes: 5 / 4.500000
Meles the Tenacious Lifeforms  (Unique)   (Forest/ Jungle)

Meles, the eyes in midnight bands
the plagues would see him dead
yet Meles, his brood unchained
they ate the plagues instead

Codex Codex
By: Pieh
2009-12-13 06:30 PM
Hits: 1153
Comments: 9
Ideas: 1

Votes: 6 / 4.250000
Ghost Lantern Items  (Other)   (Magical)

A candle inside of a skull is a typical creepy feature in cultist's lairs or haunted places, but what if they served a more practical purpose?

By: EchoMirage
2009-10-28 02:45 AM
Hits: 912
Comments: 8
Ideas: 0

Votes: 8 / 4.437500
The Ecto-Burner Items  (Ranged Weapons)   (Combat)

Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.

Quest Quest
By: Grey
2009-05-18 06:39 AM
Hits: 1583
Comments: 10
Ideas: 0

Votes: 8 / 3.937500
Anchor Spirits Lifeforms  (Ethereal)   (Water)

Few things define a ship more than her guardian spirit.

Quest Quest
By: manfred
2009-05-17 04:18 PM
Hits: 754
Comments: 10
Ideas: 0

Votes: 5 / 3.900000
Spirits of Tradition Lifeforms  (Ethereal)   (Any)

When a mission becomes something more.

By: valadaar
2007-11-07 08:40 PM
Hits: 1849
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Spirit Leech Lifeforms  (Fauna)   (Any)

Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments.  All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.

Codex Codex
By: Scrasamax
2006-12-29 02:50 PM
Hits: 3348
Comments: 7
Ideas: 0

Votes: 7 / 4.642857
The Loru Valsharris Lifeforms  (Intelligent Species)   (Forest/ Jungle)

Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.

By: manfred
2006-10-22 04:26 AM
Hits: 4220
Comments: 16
Ideas: 0

Votes: 7 / 4.071429
Order of the Holy Swine Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

By: Scrasamax
2006-10-22 02:22 AM
Hits: 4668
Comments: 17
Ideas: 0

Votes: 7 / 4.285714
Ilar Harjor Locations  (Area)   (Mountains)

Behold, the Mountain of the Snow Bunnies!

By: manfred
2006-09-09 05:37 AM
Hits: 4384
Comments: 8
Ideas: 0

Votes: 4 / 3.750000
Icathian Lycanthropes Lifeforms  (Intelligent Species)   (Any)

Not quite a race of its own, not quite the mortals they are so close to.

By: manfred
2006-07-13 01:10 PM
Hits: 7081
Comments: 10
Ideas: 7

Votes: 5 / 4.000000
Spirits of the Spirit World Lifeforms  (Ethereal)   (Any)

Too many are the spirits of the Spirit World, these are only a few better known types.

By: manfred
2006-07-13 01:07 PM
Hits: 17737
Comments: 8
Ideas: 4

Votes: 4 / 4.875000
Spirit World Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

By: manfred
2006-02-25 02:28 PM
Hits: 3866
Comments: 7
Ideas: 0

Votes: 5 / 4.100000
Welcoming Spirits Lifeforms  (Ethereal)   (Any)

“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.

By: Ria Hawk
2006-01-13 02:30 AM
Hits: 5926
Comments: 12
Ideas: 0

Votes: 9 / 4.666667
The Crying Ones Lifeforms  (Ethereal)   (Any)

What can be more maddening than the eternal sobbing of a child whom no one can comfort?

By: manfred
2005-12-31 05:21 AM
Hits: 5684
Comments: 13
Ideas: 0

Votes: 7 / 4.142857
Mountain Gate Locations  (Area)   (Mountains)

A small valley that leads nowhere… why is it so important to the locals?

By: Maggot
2005-12-18 01:24 PM
Hits: 5384
Comments: 12
Ideas: 0

Votes: 4 / 4.500000
The Possesive Ones Lifeforms  (Ethereal)   (Any)

There are some men who treat their wives the way they would chattel,that is,with utter control and domination,regarding their spouses not as independent beings entitled to their free will,but as mere objects of theirs,subject to the will of their lords. Such is the nature of those doomed to become the Possessive Ones,upon their death.

By: MoonHunter
2005-12-04 12:12 PM
Hits: 3393
Comments: 10
Ideas: 0

Votes: 6 / 4.166667
Walker NPCs  (Major)   (Artistic/Performance)

Some cities have more spirit than others.

By: MoonHunter
2005-11-30 01:44 PM
Hits: 8523
Comments: 15
Ideas: 13

Votes: 6 / 4.333333
Wheel Magic Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

Freetext
Spirit (29)


Associated Freetext

badger
demon
elemental
execution
fire
generic magic item
Healing
Icathia
Little God
Mountain
Plantkin
School of Magic
Spirit
summon
Supers
Undead
Urban Fantasy


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The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
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