A fragment of the mighty Blades of the Storm, reworked into an icon of faith and worship to the very god who once graced it with her touch.
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
"Didja see the way way I nailed that, Marty?" "Thunderingly effective!"
There are certain things that need not be said, and events best left in the past, to be forgotten. Be careful what you wish for.
A Magic ring, made from the storm shards. It can transform the morality of a person and contain them until the world has forgotten them. In effect it renews a person after their own personal storm.
With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.
Magical gem that scrys storms, and allows the wielder to “walk” them.
Long sword built from storm sword shard. Empowered with the force of storm-water.
The most unassuming things are sometimes surprisingly powerful. Particularly if they were once a fragment of a larger item… Quest submission for The Shards of the Storm.
A divinely aware ornament, this device serves to conceal and hide from the most powerful of beings…
This is a Quest Submission for the Shards of the Storm Quest.
The shards of Typhoon and Monsoon were recognized by the Wind and Sky, and so the lands beneath them permitted them to exist, and thus remembered, so they continue to exist.
But what of the shards themselves? When the hands of mortal interfere with the Gods, woe to thee who believes them worthy.
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
A mid-sized sailing ship with an embedded Shard of the Storm.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.