A system for samurai ranks. Still having trouble with the output of this one.
A short summary of the ranks used by the Gurkha Regiments of the British Indian Army.
An attempt to codify the Byzantine military system.
Ranks of the members of a particular craft guild or livery company.
A simplified explanation of the nobility of the Ottoman Empire.
A fantasy version of nobility from a Middle-Eastern type setting.
The hierarchy of the Hashashin, also known as the Order of Assassins or Silver Band.
The hierarchy of the Thuggee Cult.
Hierarchy of the Shinto religion.
Titles & Ranks for monastic religious organizations.
A summary of the various ranks found within the geisha community.
Ranks & Titles for Chivalric & Theocratic Knightly Orders
Mongol Military Ranks & Civil Organization
Titles & Ranks for a standard organized church hierarchy.
Land Forces military ranks for fantasy settings.
Naval ranking of crew and officers.
Generic usage military and nobility titles from China.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary