Normal punishments tend to involve either fines, imprisonment, amputation or execution, but not all crimes are going to be bad enough to be executed for, and imprisonment is often a waste of resources. Here are thirty punishments for those who get out of line and get caught and convicted.
drawn from/inspired by Hellfire: the Summoning mobile game
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Normally Goblins tend to be the targets of PCs, but it could be that the PCs do something to aid them and the grateful Goblins give them something in return. Here are thirty great, ghoulish and ghastly goblin gifts.
30 Arrows for your PC with a bow to have in his or her quiver.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
30 power armors, hardsuits, and avatars from the Cosmic Era.
When arcanotech fails, it fails spectacularly
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
side-quest-ish and open-ended to be sure.
30 wierd, wonderful and wacky wedding customs for your worlds.
30 places for the most vile villany to take place in. (unfinished.)
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.
Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.