The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races: land sharks, sand sharks, sky sharks, and as for here, The OcrheMaws.
The Ocadian Desert is a desolate place. The spirit of the land has been crushed, changing the region from a series of islands with evergreen forests and animals in a shallow sea, to one of the most inhospitable places on the Sphere.
“Don’t be a Yak.” A common Ocadian saying.
The ochre sands stretch for miles around. Something kicks up the dust. It’s a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. “Stay very still,” he warns. “Don’t move at all.” “What is it?” you ask, breathlessly. “It’s the most dangerous creature in the whole Ocadian desert. And it’s about to eat that yak…”
One morning, the sun does not rise. It seems that a great darkness has settled across the kingdom - at first, it is merely an inconvenience, but as time passes and plants begin to sicken and die, some action must be taken. As the deluded King plans the sacrifice of fifty tender virgins in the name of the Sun God, rumours spread of an ancient barrow uncovered in the hills...