Dossier of Cosmic Era character compiled and modified from the PS1 game Tekken II
Idea inspired from pokemon creature types
A dossier of Mortal Kombat characters adapted to the Cosmic Era Setting
One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
The ki-yah and woooooOOOOOoooooo
"Compared to the scum I deal with as a cop, fighting you was a piece of cake!"
The legacy of a master of the martial arts, the Fistwraps of Hwang are a testament to his sheer willpower.
We were quite the motley band, even for adventuresome sorts. Yet being in a party can bring even the oddest people close. Let me tell you a story.
We were on the road to Maltrell and had been for a week. Tempers were short. We had been thrown together by various guilds, temples, and noble houses, and few of us wanted to be here. We had not come to know each other at this point, let alone trust each other. I personally was thinking about breaking my contract. Then I saw it.
Sitting on a log by the side of the quick camp we had for a break were our two of our oddest members. Ton was a bald holy man of the Ancient Dragon Temple. His ways were odd and nobody truly understood him. He was the only man who could act like a servant, yet still have an imperious superior than thou attitude. Sitting with him was good old Darren. Darren was his opposite. He was a cat folk, and very city, very Parisian, if you know what I mean. He was a total dandy, with tons of clothes, foppish snobby attitude, and pretenses to nobility, honor, and station beyond his station. Gods know, I miss that cat.
Anyways, the two were sitting together, had been for a bit I guess. They seemed to be hitting it off, smiling and talking. I could not see what those two could have in common, the most austere and the most…umm worldly.. of our party. When I came up to ask, "What was so funny"? They both leaned back and showed me their feet, wiggling their toes, though they were wearing something shoe-ish. When I looked at them perplexed like, they both burst into genuine laughter. Darren made some comment about only they wore the finest footwear. There was some joke that I did not know. It annoyed me at the time, but to be honest… it was that laughter that held us together. It showed that even though we did come from different places and had different positions, we had things in common - even if they be shoes- and could be as one. One by one, we came to know each other and realized that, as a party, we could complete our mission.
Some guidelines on making workable martial art styles within a game.
"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"
A wicked variant on an ancient weapon, the AtomForce NC-3000 is a multi-purpose, close combat tool that allows the wielder a true variety of force options at ranges too close for firearms.
The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.
The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.
Welcome, Gentlemen. I’ll be brief about this. As you already know, as of 07:12 yesterday, we are at war with the bloody granola eaters of West Sylvania. I’m here to tell you how these elves fight.
Secret societies have long existed for a number of social and political reasons. The Red Flower Society dates back to the time around the burning of the Great Temples of the South when the Churians invades the Great Civilized Land from the North. The organization teaches the finest martial arts and skills of subterfuge to its members
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.