'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
Scents of ages past and scents of the zeitgeist. A guild of perfumers.
An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.
A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.