Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
Invented by a pragmatic clothier and a wizard-for-hire, the Tourniquet Tunic is made for use on the battlefield.
A little prank that has found its uses. Shaving razor.
This Staff is a blessing to any travelers who frequently use rope or need rope.
A small stone that can absorb and store liquids.
Never get lost again with this set of magical stones.
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
Rings of great benefit, but also sizeable danger.
A sturdy metal heater shield with properties useful to the battle commander or the individual soldier.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.